


In it, you spend 400 elapsed days waiting for the King to wake up and living at a slow pace. This list was inspired by the experience of playing the unusually solitary (and long) game The Longing and the Twitter thread that followed. “With mindfulness, there are even more benefits to gain from intentional consumption of media,” she says, “games can be tools we use to recover or grow, psychologically, and our time with them isn't wasted if they provide us insights or rest we need.” Garcia’s Screen Therapy project employs Positive Media Psychology research to highlight and interpret meaningful experiences with games and movies. We teamed up with Courtney Garcia’s Screen Therapy channel to curate a list of games that give us a chance to experience being alone in different ways. In a culture that often assumes that the route to happiness is with another person, it can benefit us to acknowledge that being alone is not always a bad thing. Games like Eastshade or The Long Dark invite us to linger in these places and gain an understanding that is crucial to our survival. Experiences like Cloud Gardens or Viva Pinata extend this by using play to put us in charge of tending to the natural world. From getting lost in Shadow of the Colossus to finding our way in Journey, games underline the importance of the spaces in which we play. Other games let us experience our connection to the environment by adventuring in it. Then there are games of dire warning that let us step into a future where humanity is all but disconnected from the wider environment and hangs on just by a thread. One family told us about Final Fantasy 7 Remake's commentary on corporations and ecology. Other games, like The Wandering Village underline how our location in the world impacts on us and others. Or it can be how a game like Eco establishes the connection between your actions and the other aspects of the environment. This might be how a game like Terra Nil makes the land itself a character in the experience. As she quotes, “games of environmental responsibility animate our capacity to respond, to affect and be affected, to engage with others: other species, other people, and the otherness of our own planet.” They offer a chance to consider play from an ecological perspective. The games in this list take inspiration from Alenda Chang’s Playing Nature book. These games encourage players to consider the impact of their actions on the environment, as well as their interconnectedness to the world in which they live. There are, however, many games that offer quite the reverse. It’s easy to assume that video games are all about building big cities or running successful economies. Playing these games with young people, and answering questions they might have along the way, can be a useful starting point for important conversations about grief." They can help show the player that they are not alone in what they are going through. "The games we have selected don't necessarily offer an ideal way to cope with death but tackle the topic of death openly and with a positive attitude. With these games, players may find valuable space in which to acknowledge grief as a completely normal reaction to bereavement." "To help children cope with loss, it is important that they receive honest explanations about death, appropriate to their level of understanding. "We express grief in different ways depending on our age," they said. By focusing on the intersection between gaming and mental health, they want to raise awareness of mental health challenges and reduce the stigma surrounding these issues. I've come up with some games that explore this topic, along with help and suggestions from Gaming The Mind ( Twitter), an organisation of UK-based mental health professionals who aim to promote positive mental health within the gaming community. But also, games can provide a helpful space in which to process, consider and understand death and loss. This means that some care is necessary if players are sensitive to losing significant people. Games include interactions, narratives and characters dealing with all aspects of life (and death).
